AoeStats
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QS Arena

503706383Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1919
+4
🇦🇷 Persians · Argentina
1540
+17
🇳🇴 Georgians · Norway
1513
+18
🇦🇷 Wei · Argentina
1431
+22
🇲🇽 Poles · Mexico
1618
-17
🇲🇽 Berbers · Mexico
1569
-15
🇦🇷 Lithuanians · Argentina
1552
-14
🇨🇱 Burmese · Chile
1510
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,688 6:09 20:11 24:41 ⚔ Towers FC into Fast Imp
56 2,208 8:48 11:24 24:17 ⛏ Fast Castle
54 2,124 9:15 12:48 25:58 ⛏ Fast Castle
52 2,038 6:19 20:48 — ⚔ Towers FC
43 1,707 8:21 13:18 29:24 ⛏ Fast Castle
36 1,405 8:29 18:27 — ⛏ Fast Castle
29 1,128 8:24 12:39 31:03 ⛏ Fast Castle
28 1,100 7:43 13:37 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,875 10,608 13,925 4,565 55,973 66,970
26,220 15,717 11,765 950 54,652 65,818
17,245 19,548 11,990 850 49,633 59,623
17,730 23,194 7,135 1,110 49,169 51,259
19,665 10,965 12,260 950 43,840 46,901
13,545 13,300 5,570 1,780 34,195 37,082
10,000 12,400 890 2,250 25,540 26,765
6,915 5,545 1,035 2,350 15,845 17,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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