AoeStats
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Nomad

503539739Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1602
+15
🇨🇱 Persians · Chile
1579
+16
🇲🇽 Vietnamese · Mexico
1476
+20
🇦🇷 Dravidians · Argentina
1415
+23
🇺🇾 Italians · Uruguay
1672
-23
🇺🇾 Malians · Uruguay
1558
-18
🇺🇾 Wu · Uruguay
1548
-17
🇺🇾 Magyars · Uruguay
1522
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,639 13:27 17:14 45:20 ⛏ Fish Boom FC
46 2,831 13:13 25:17 42:11 ⚔ Fish Boom into Towers FC
45 2,810 12:38 16:48 38:43 ⛏ Fish Boom FC
43 2,668 13:41 17:14 45:20 ⛏ Fish Boom FC
41 2,565 12:14 18:56 38:15 ⛏ Fish Boom into Fire Galleys FC
39 2,430 13:23 22:09 38:05 ⚔ Fish Boom into Scouts
31 1,889 12:34 23:03 44:47 ⛏ Fish Boom into Fire Galleys into Galleys FC
29 1,799 11:34 25:39 48:28 ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
40,285 22,139 26,180 4,005 92,609 93,661
27,660 29,745 16,615 5,730 79,750 89,951
27,670 20,752 14,550 5,835 68,807 71,199
20,485 25,999 14,545 7,165 68,194 75,934
26,745 13,455 18,050 5,735 63,985 67,452
21,065 27,410 7,490 4,595 60,560 61,167
19,030 21,538 9,120 1,185 50,873 52,739
20,200 17,414 6,435 3,710 47,759 55,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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