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503530490Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1452
+16
🇹🇼 Wei · Taiwan
1427
+17
🇹🇼 Poles · Taiwan
1370
+19
🇹🇼 Khmer · Taiwan
1356
+20
🇲🇽 Cumans · Mexico
1616
-25
🇦🇷 Hindustanis · Argentina
1548
-22
🇨🇱 Mongols · Chile
1503
-21
🇲🇽 Italians · Mexico
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,368 10:27 14:28 35:32 ⛏ Fast Castle
56 2,354 8:28 19:37 34:02 ⛏ Fast Castle
47 1,947 10:04 14:04 36:07 ⛏ Fast Castle
39 1,630 10:09 12:50 29:54 ⛏ Fast Castle
37 1,541 10:47 14:31 31:21 ⛏ Fast Castle
36 1,525 10:33 17:40 38:08 ⛏ Fast Castle
30 1,258 10:37 19:34 37:50 ⚔ M@A FC
26 1,070 9:36 21:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,595 12,528 14,360 2,350 58,833 64,798
24,645 18,320 14,090 975 58,030 62,064
22,265 14,780 10,345 3,300 50,690 57,147
21,265 10,345 12,520 2,350 46,480 50,282
15,850 17,916 9,515 3,115 46,396 50,088
11,150 21,015 7,365 1,550 41,080 41,694
16,550 13,210 5,245 3,345 38,350 39,990
4,625 4,570 1,300 2,085 12,580 13,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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