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Lombardia

509311748Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 69m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1350
+14
1315
+15
🇨🇳 Slavs · China
1263
+17
🇵🇰 Khitans · Pakistan
1332
-17
🇰🇷 Persians · South Korea
1282
-15
🇵🇰 Magyars · Pakistan
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 4,074 9:26 24:02 40:30 ⚔ Scout Rush
58 4,016 10:53 21:36 38:08 ⚔ Scout Rush
55 3,801 9:52 20:07 37:29
47 3,273 9:10 23:13 40:51 ⚔ Scout Rush
45 3,095 9:14 23:30 38:56 ⚔ Scout Rush
37 2,583 8:31 25:05 40:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
66,495 37,499 23,910 3,095 130,999 137,298
52,515 21,053 19,865 1,720 95,153 98,381
28,525 30,761 29,215 4,075 92,576 93,903
59,870 16,505 11,380 2,900 90,655 100,043
35,665 33,241 11,505 6,890 87,301 108,639
20,615 33,388 21,075 4,860 79,938 102,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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