AoeStats
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Arena

510302870Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 68m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Britons · Japan
1434
+15
🇻🇳 Franks · Vietnam
1383
+17
🇨🇳 Magyars · China
1360
+18
🇫🇷 Vietnamese · France
1350
+18
🇨🇳 Persians · China
1555
-24
🇨🇳 Lithuanians · China
1455
-19
🇨🇳 Turks · China
1379
-16
🇨🇳 Italians · China
1206
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 3,961 10:49 14:30 27:44 ⛏ Fast Castle
55 3,762 9:09 15:25 — ⛏ Fast Castle
49 3,356 10:28 14:26 28:53 ⛏ Fast Castle
46 3,177 12:19 16:39 20:53 ◆ FC into Fast Imp
44 2,990 9:58 13:49 29:27 ⛏ Fast Castle
36 2,432 10:46 14:28 44:28 ⛏ Fast Castle
36 2,435 8:53 15:43 25:03 ⛏ Fast Castle
22 1,524 10:52 16:47 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,325 22,500 48,885 6,450 169,160 173,906
48,855 51,376 11,145 2,955 114,331 118,356
29,520 49,955 21,225 2,805 103,505 106,229
24,405 38,250 34,185 5,225 102,065 134,724
47,040 27,620 13,940 9,550 98,150 107,955
43,895 26,165 16,910 2,300 89,270 97,007
13,650 31,160 15,705 3,400 63,915 80,850
17,490 10,150 9,780 905 38,325 41,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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