AoeStats
← Gericault667

Black Forest

510290977Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 14m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1577
+10
🇫🇷 Britons · France
1535
+12
🇨🇳 Inca · China
1530
+12
🇫🇷 Japanese · France
1329
+21
🇻🇳 Sicilians · Vietnam
1464
-15
🇦🇷 Mongols · Argentina
1446
-14
🇹🇷 Goths · Türkiye
1422
-13
🇯🇵 Khmer · Japan
1413
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 663 9:23 — — ⚔ M@A into Towers
43 600 11:06 — — ⛏ Fish Boom FC
39 545 10:33 — — ⛏ Fish Boom
35 497 10:33 13:37 — ⛏ Fast Castle
34 478 10:46 — — ⛏ Fast Castle
34 475 11:43 — — ⛏ Fish Boom FC
31 440 12:09 — — ⛏ Fish Boom
31 429 9:41 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,200 2,000 200 0 5,400 5,554
2,975 1,465 335 0 4,775 4,831
3,000 1,095 200 95 4,390 5,515
2,575 1,550 200 0 4,325 4,631
2,650 1,448 50 170 4,318 4,518
2,225 1,295 175 250 3,945 3,892
2,400 1,286 80 130 3,896 4,594
2,975 700 200 0 3,875 4,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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