AoeStats
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Nomad

504841450Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Vikings · Estonia
1078
+17
🇪🇪 Burmese · Estonia
1063
+17
🇫🇷 Cumans · France
1111
-18
🇧🇪 Huns · Belgium
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,708 14:29 21:52 38:41 ⛏ Fast Castle
37 1,607 15:20 20:18 38:43 ⚔ Fish Boom into Archers
25 1,084 15:21 22:06 — ⛏ Fish Boom FC
25 1,077 13:16 19:41 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,075 15,890 3,870 2,350 38,185 39,346
15,740 13,535 5,775 1,050 36,100 41,469
12,910 10,750 4,890 1,600 30,150 32,705
9,310 8,700 1,805 1,510 21,325 24,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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