AoeStats
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Nomad

503888044Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 40m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Vikings · Estonia
1065
+13
🇪🇪 Maya · Estonia
1049
+14
🇪🇪 Franks · Estonia
1024
+15
🇺🇸 Italians · United States
1018
-15
🇸🇰 Portuguese · Slovakia
1017
-15
🇪🇸 Huns · Spain
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,653 15:36 23:11 36:05 ⛏ Fish Boom FC
34 1,383 16:37 23:27 37:54 ⚔ Fish Boom into Archers
27 1,104 15:01 21:40 39:43 ⚔ Fish Boom FC into Scouts
26 1,030 13:55 19:57 40:00 ⚔ Fish Boom into Archers
23 940 14:53 25:34 — ⚔ M@A into Skirms
22 906 16:59 24:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,715 10,340 5,300 4,105 27,460 30,497
10,325 9,575 3,755 2,770 26,425 27,329
10,590 10,705 4,050 950 26,295 29,172
9,925 8,268 5,300 1,000 24,493 26,259
7,325 7,866 2,610 1,850 19,651 20,457
4,385 3,947 510 975 9,817 9,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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