AoeStats
← 魏武之风

Nomad

506071706Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
946
+17
🇨🇳 Huns · China
942
+17
🇩🇪 Vikings · Germany
987
-17
🇦🇺 Celts · Australia
954
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,881 15:06 29:02 — ⚔ Fish Boom into Archers into Skirms
32 1,243 14:08 23:26 38:11 ⚔ Fish Boom into Skirms
18 676 15:04 21:36 — ⛏ FC into Fish Boom
9 346 19:17 25:45 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,010 9,575 2,445 1,600 24,630 27,329
8,125 9,115 2,130 1,150 20,520 23,412
8,020 7,780 3,760 755 20,315 19,858
6,570 7,430 1,800 850 16,650 19,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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