AoeStats
← 魏武之风

MegaRandom

506069211Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 18m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
960
+16
🇦🇷 Malay · Argentina
902
+18
🇨🇳 Japanese · China
963
-17
🇨🇳 Wei · China
959
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 629 11:10 15:18 — ⛏ Fast Castle
32 592 10:03 16:02 — ⚔ Archers FC
22 418 10:39 17:27 — ⛏ Fast Castle
20 368 9:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,700 3,785 905 655 11,045 11,528
5,375 2,550 250 1,300 9,475 9,846
4,550 3,335 250 725 8,860 10,046
4,425 3,135 0 0 7,560 10,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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