AoeStats
← 魏武之风

MegaRandom

506065468Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 38m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
949
+14
🇨🇳 Wei · China
944
+15
🇷🇺 Magyars · Russia
944
-15
🇪🇸 Franks · Spain
889
-34
Player eAPM Actions Feudal Castle Imperial Opening
49 1,859 6:50 12:41 — ⛏ Fast Castle
28 1,074 9:22 13:02 — ⛏ Fast Castle
25 953 7:06 13:00 — ⛏ Fast Castle
15 559 10:09 18:08 33:51 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,835 8,323 5,825 910 22,893 24,078
10,030 6,125 1,550 1,165 18,870 19,249
7,945 5,005 4,050 1,455 18,455 20,729
7,600 3,925 4,175 1,500 17,200 22,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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