AoeStats
← 魏武之风

MegaRandom

506061504Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 41m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
932
+17
🇨🇳 Wei · China
927
+17
🇬🇧 Maya · United Kingdom
958
-18
🇪🇸 Britons · Spain
929
-40
Player eAPM Actions Feudal Castle Imperial Opening
43 1,780 11:11 22:41 39:27 ⚔ Skirmisher Rush
20 839 11:43 20:39 — ⛏ Fast Castle
12 509 11:15 17:00 — ⚔ Archer Rush
11 446 10:18 22:51 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,410 12,705 5,810 1,150 38,075 39,835
13,110 10,023 3,780 1,505 28,418 30,370
9,150 7,475 4,230 1,100 21,955 25,684
6,155 6,300 4,430 1,500 18,385 19,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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