AoeStats
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Lombardia

510273026Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1310
+12
🇨🇳 Khmer · China
1211
+17
🇪🇸 Vietnamese · Spain
1230
-15
🇪🇸 Bulgarians · Spain
1208
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,243 8:50 23:00 45:05 ⚔ Scout Rush
43 2,102 10:06 20:56 44:03 ⚔ Drush
32 1,540 9:45 20:34 40:35 ⚔ Archer Rush
32 1,574 11:12 18:59 34:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,960 10,369 16,115 1,950 53,394 53,801
26,145 9,262 14,315 905 50,627 53,288
12,530 15,404 13,345 1,500 42,779 46,997
14,455 17,381 8,610 2,255 42,701 44,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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