AoeStats
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Lombardia

508938866Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 29m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1198
+15
🇪🇸 Bulgarians · Spain
1176
+15
1165
-15
🇦🇷 Berbers · Argentina
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,195 10:33 20:38 — ⚔ Drush FC
31 919 8:56 20:30 — ⚔ Scout Rush
26 758 9:53 18:48 — ⚔ FC into Archers
24 722 10:53 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,975 7,581 3,390 100 19,046 20,461
9,390 4,353 4,900 0 18,643 20,545
8,805 5,533 1,995 200 16,533 19,223
6,880 4,374 2,245 220 13,719 14,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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