AoeStats
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Oasis

508918311Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1186
+12
🇪🇸 Bulgarians · Spain
1163
+13
🇳🇱 Aztecs · Netherlands
1130
-13
🇿🇦 Japanese · South Africa
1078
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,851 9:58 24:07 43:28
38 1,843 9:46 17:14 36:49 ⚔ Drush FC
33 1,614 12:19 16:51 33:10 ⛏ Fast Castle
20 970 10:26 17:37 31:51 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,195 20,994 16,960 2,180 69,329 77,663
27,640 16,879 12,810 1,200 58,529 59,829
25,865 14,750 14,980 2,150 57,745 67,757
14,345 14,638 5,320 1,700 36,003 43,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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