AoeStats
← CovidBryan

Arabia

508705596Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1115
+14
🇺🇸 Spanish · United States
997
+18
🇨🇱 Spanish · Chile
1058
-16
🇨🇱 Magyars · Chile
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,075 9:39 16:53 — ⛏ Fast Castle
46 1,944 9:45 19:10 39:38 ⚔ Drush FC
40 1,688 10:51 15:03 39:45 ⛏ Fast Castle
24 986 8:44 20:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,785 7,530 10,830 1,325 38,470 43,714
14,980 7,177 7,075 1,500 30,732 33,020
7,435 5,522 3,400 2,185 18,542 20,430
7,660 4,632 2,490 780 15,562 19,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.