AoeStats
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Arena

504543843Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 57m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
791
+15
🇬🇧 Persians · United Kingdom
791
+15
🇲🇽 Armenians · Mexico
800
-16
🇲🇽 Romans · Mexico
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,810 10:16 16:19 33:23 ⛏ Fast Castle
29 1,646 11:16 19:47 34:10 ⛏ Fast Castle
13 723 11:16 15:43 36:38 ⛏ Fast Castle
8 472 11:00 21:25 37:05 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,800 47,135 14,600 3,035 91,570 100,995
44,485 16,630 25,600 3,650 90,365 93,571
21,645 26,695 25,510 4,200 78,050 91,672
9,425 19,525 14,555 1,465 44,970 57,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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