AoeStats
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Black Forest

509636345Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 74m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1382
+12
🇨🇳 Slavs · China
1333
+14
🇨🇳 Mongols · China
1278
+16
🇹🇼 Byzantines · Taiwan
1251
+17
🇪🇸 Spanish · Spain
1393
-18
🇻🇳 Britons · Vietnam
1261
-14
🇮🇹 Bulgarians · Italy
1259
-14
🇪🇸 Huns · Spain
1235
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,011 10:41 20:32 26:40 ⛏ Fish Boom FC
41 3,043 10:16 14:41 31:31 ⛏ Fish Boom FC
37 2,753 11:34 16:10 30:03 ⛏ Fish Boom FC
32 2,349 12:03 18:09 32:41 ⛏ Fish Boom FC
31 2,316 13:12 18:23 34:24 ⛏ Fast Castle
27 1,967 12:30 16:28 29:21 ⛏ Fish Boom FC
22 1,643 12:36 19:29 33:03 ⛏ Fish Boom FC
19 1,445 11:49 17:15 31:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
62,625 58,280 22,420 9,005 152,330 158,977
72,805 32,423 34,925 3,635 143,788 147,608
67,245 31,410 25,480 6,945 131,080 144,660
45,440 41,173 23,575 4,465 114,653 131,959
52,790 36,729 22,580 1,670 113,769 128,694
39,530 39,105 25,000 2,800 106,435 156,841
33,020 45,720 20,350 3,360 102,450 119,626
19,900 22,236 7,260 1,925 51,321 53,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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