AoeStats
← Gullix

Nomad

508421207Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 26m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
769
+18
🇹🇷 Dravidians · Türkiye
744
+19
🇮🇹 Khmer · Italy
737
+19
🇵🇪 Bohemians · Peru
852
-20
🇵🇱 Saracens · Poland
833
-21
🇲🇽 Franks · Mexico
726
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 677 16:20 21:20 — ⛏ Fast Castle
19 520 15:16 22:35 — ⛏ Fish Boom FC
18 482 18:07 25:38 — ⚔ Fish Boom into M@A FC into Archers
18 486 14:32 23:38 — ⛏ Fish Boom FC
15 406 13:36 20:44 — ⚔ Archers FC
8 219 18:15 25:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,525 6,430 865 100 13,920 16,690
3,945 6,144 400 100 10,589 13,038
5,050 3,498 510 280 9,338 11,095
4,950 2,645 920 300 8,815 9,510
4,225 2,625 550 850 8,250 7,922
3,600 2,720 860 200 7,380 8,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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