AoeStats
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Black Forest

508699741Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 46m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
829
+15
🇪🇸 Huns · Spain
806
+16
🇨🇱 Celts · Chile
841
-17
🇲🇹 Franks · Malta
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,555 14:26 24:47 38:51 ⚔ M@A Rush
27 1,236 13:08 18:09 36:12 ⛏ Fast Castle
25 1,175 12:03 21:29 35:09 ⛏ Fish Boom FC
15 703 14:31 24:15 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 21,906 12,735 3,715 63,156 65,206
20,165 15,797 9,200 2,225 47,387 52,803
17,465 12,710 8,205 2,415 40,795 44,980
13,285 8,399 4,835 3,295 29,814 35,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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