AoeStats
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Black Forest

508692617Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 51m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
860
+12
🇺🇸 Khmer · United States
851
+13
🇪🇸 Inca · Spain
820
-14
🇸🇪 Britons · Sweden
744
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,367 11:41 20:45 28:25 ⛏ Fast Castle
25 1,294 12:22 17:26 32:46 ⛏ Fast Castle
16 845 12:38 19:17 33:29 ⛏ Fast Castle
3 152 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,755 20,239 17,245 2,400 72,639 81,668
21,745 18,375 13,050 3,370 56,540 61,216
17,995 18,728 9,930 2,025 48,678 66,249
350 67 0 0 417 495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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