AoeStats
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MegaRandom

507305038Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 35m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
798
+16
🇪🇸 Goths · Spain
757
+18
🇪🇸 Italians · Spain
821
-18
🇮🇹 Bohemians · Italy
784
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 497 10:40 18:35 35:16 ⛏ Fast Castle
12 444 14:57 27:11 35:46
12 415 10:56 18:43 — ⚔ FC into Archers
1 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,065 7,495 3,820 950 23,330 29,539
8,635 7,195 3,390 850 20,070 25,478
8,075 5,300 1,610 950 15,935 17,886
0 50 0 0 50 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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