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Fortress

510009291Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1400
+13
🇲🇽 Japanese · Mexico
1350
+15
1322
+16
🇺🇸 Portuguese · United States
1231
+20
🇦🇷 Lithuanians · Argentina
1380
-18
🇦🇷 Slavs · Argentina
1358
-17
🇦🇷 Vietnamese · Argentina
1297
-29
🇦🇷 Britons · Argentina
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,011 7:45 11:34 41:24 ⛏ Fast Castle
51 2,666 7:38 11:24 25:17 ⛏ Fast Castle
51 2,673 6:51 10:42 26:54 ⛏ Fast Castle
40 2,076 7:33 11:36 27:02 ⛏ Fast Castle
39 2,046 7:42 11:53 — ⛏ Fast Castle
37 1,931 7:49 11:46 27:22 ⛏ Fast Castle
24 1,251 8:23 11:54 22:17 ⛏ Fast Castle
23 1,231 8:54 18:22 21:58 ⚔ FC into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
69,560 35,768 31,085 2,520 138,933 141,144
59,905 29,585 16,315 4,190 109,995 110,624
29,610 19,545 25,955 3,575 78,685 105,063
36,855 14,811 20,145 2,365 74,176 79,152
24,930 21,552 8,425 1,900 56,807 60,392
16,800 20,115 13,070 3,050 53,035 65,186
9,275 11,325 13,200 9,075 42,875 61,796
7,500 7,170 2,655 1,700 19,025 26,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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