AoeStats
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MegaRandom

510433217Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 53m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
739
+14
🇺🇸 Wei · United States
654
+18
🇦🇷 Goths · Argentina
709
-17
🇦🇷 Jurchens · Argentina
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 991 10:59 21:50 37:01 ⛏ Fast Castle
16 837 14:55 26:38 39:00
12 643 13:48 22:55 38:21 ⛏ Fast Castle
12 639 12:27 20:45 43:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,100 17,650 13,670 2,250 52,670 57,666
23,490 12,625 12,525 2,275 50,915 54,147
15,215 16,545 11,700 1,885 45,345 54,565
15,915 8,530 6,070 2,520 33,035 43,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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