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Black Forest

510421081Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 64m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
691
+18
🇦🇷 Wei · Argentina
659
+19
🇲🇽 Magyars · Mexico
732
-19
🇲🇽 Romans · Mexico
717
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,343 13:13 22:03 36:10 ⛏ Fast Castle
15 980 13:01 23:59 30:41 ⛏ Fast Castle
15 966 13:55 25:37 37:53 ⛏ Fast Castle
10 669 14:29 26:03 39:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,960 30,024 21,550 3,160 94,694 99,782
31,855 10,844 28,995 1,675 73,369 87,948
33,725 8,973 21,035 3,575 67,308 84,787
20,965 18,286 13,960 2,245 55,456 61,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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