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Black Forest

510343743Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 77m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
627
+19
🇬🇧 Franks · United Kingdom
615
+20
🇦🇷 Goths · Argentina
711
-20
🇦🇷 Maya · Argentina
678
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 1,560 13:26 22:24 44:02 ⚔ FC into Archers
16 1,206 14:22 24:27 37:18
15 1,140 14:13 21:34 39:29 ⛏ Fast Castle
14 1,068 19:32 25:31 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,290 20,541 33,730 4,055 99,616 107,597
43,060 23,286 27,960 3,450 97,756 108,214
36,695 22,177 23,355 3,215 85,442 106,562
21,740 31,201 27,535 3,410 83,886 97,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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