AoeStats
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Black Forest

510102604Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
696
+15
🇦🇷 Bohemians · Argentina
661
+17
🇨🇱 Mongols · Chile
708
-17
🇨🇳 Mongols · China
645
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 884 14:19 29:09 43:09 ⛏ Fish Boom FC
17 875 13:51 24:55 34:55 ⚔ Archer Rush
15 805 15:36 28:55 34:26 ⛏ Fish Boom FC
10 508 17:22 24:32 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,110 23,280 10,055 3,600 58,045 64,046
12,470 17,967 12,530 2,150 45,117 53,342
10,325 17,843 12,180 1,520 41,868 53,724
16,905 8,494 4,915 1,890 32,204 38,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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