AoeStats
← PetersCZ

Baltic

510850710Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 27m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1447
+15
🇫🇮 Italians · Finland
1425
+16
🇫🇮 Jurchens · Finland
1413
+16
🇫🇮 Vikings · Finland
1407
+16
🇬🇧 Persians · United Kingdom
1445
-17
🇬🇧 Vikings · United Kingdom
1442
-17
🇲🇽 Portuguese · Mexico
1388
-15
🇨🇿 Dravidians · Czechia
1387
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,598 9:25 — — ⚔ Archers into Towers
43 1,195 9:12 24:58 — ⛏ Fire Galleys into Fish Boom
40 1,089 12:20 17:12 — ⛏ Fish Boom into Fire Galleys FC
38 1,048 10:20 19:31 — ⛏ Fish Boom into Galleys FC
38 1,057 11:36 — — ⚔ Fish Boom into Archers
35 976 10:40 17:27 — ⛏ Fast Castle
32 870 11:13 15:17 — ⛏ Fish Boom FC
26 723 10:50 20:47 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,775 8,015 1,720 200 14,710 17,366
5,365 6,060 1,505 835 13,765 14,827
6,835 4,625 2,300 0 13,760 14,431
6,675 4,278 1,425 835 13,213 14,799
6,975 4,330 1,500 100 12,905 13,277
5,145 5,890 1,585 180 12,800 13,246
4,655 4,739 1,910 0 11,304 12,862
2,850 3,630 1,495 125 8,100 8,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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