AoeStats
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Arena

510835537Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Wei · Finland
1414
+15
🇮🇹 Goths · Italy
1411
+15
🇫🇮 Armenians · Finland
1407
+16
🇨🇦 Tatars · Canada
1399
+16
🇮🇪 Britons · Ireland
1431
-17
🇨🇿 Cumans · Czechia
1418
-16
🇮🇳 Teutons · India
1383
-15
🇹🇼 Teutons · Taiwan
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,471 8:42 19:32 34:42 ⛏ Fast Castle
43 2,092 10:41 14:24 30:49 ⛏ Fast Castle
38 1,867 9:29 13:24 40:00 ⛏ Fast Castle
36 1,765 9:49 15:58 37:09 ⛏ Fast Castle
35 1,684 10:39 15:47 38:22 ⛏ Fast Castle
32 1,535 10:36 14:35 45:01 ⛏ Fast Castle
20 982 10:09 14:28 36:28 ⛏ Fast Castle
18 879 9:28 27:18 42:59 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,165 14,305 28,990 100 84,560 86,909
34,360 18,630 19,095 2,670 74,755 78,788
33,990 19,890 13,035 3,555 70,470 92,480
25,430 16,660 9,840 1,650 53,580 55,691
15,605 18,900 10,945 1,610 47,060 51,435
17,275 14,148 7,510 2,800 41,733 45,979
13,125 11,175 7,110 835 32,245 33,553
15,080 7,675 4,885 4,210 31,850 32,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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