AoeStats
← PetersCZ

African Clearing

510723621Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1466
+15
🇲🇴 Lithuanians · Macao SAR China
1463
+15
🇨🇳 Koreans · China
1435
+16
🇨🇳 Aztecs · China
1420
+17
🇬🇧 Koreans · United Kingdom
1487
-17
🇨🇿 Bohemians · Czechia
1454
-16
🇳🇱 Chinese · Netherlands
1450
-16
🇨🇳 Huns · China
1393
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,321 12:25 17:28 35:28 ⛏ Fast Castle
43 1,977 13:17 17:14 34:16 ⛏ Fast Castle
41 1,880 12:47 16:36 31:02 ⛏ Fast Castle
32 1,476 12:36 16:48 — ⛏ Fast Castle
28 1,281 13:01 16:48 — ⛏ Fast Castle
23 1,056 12:30 26:26 42:41 ⚔ Towers FC
21 943 11:39 23:39 — ⚔ Scouts into Skirms
16 747 13:08 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,815 8,950 11,210 1,700 43,675 48,376
13,845 15,511 8,470 3,950 41,776 42,913
11,845 17,026 8,825 3,050 40,746 41,999
16,435 17,041 2,860 870 37,206 48,865
12,370 10,287 3,695 2,450 28,802 28,193
6,175 5,539 620 200 12,534 12,896
5,050 3,830 1,550 750 11,180 13,533
2,850 2,125 100 605 5,680 5,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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