AoeStats
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African Clearing

510700667Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1556
+10
🇺🇸 Huns · United States
1498
+13
🇨🇳 Burgundians · China
1384
+17
🇨🇳 Wei · China
1327
+21
🇨🇿 Mongols · Czechia
1484
-18
🇨🇱 Huns · Chile
1439
-16
🇯🇵 Japanese · Japan
1394
-14
🇲🇽 Magyars · Mexico
1363
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,346 12:43 22:14 — ⚔ Scout Rush
47 1,126 14:19 18:10 — ⛏ Fast Castle
45 1,087 13:23 17:19 — ⛏ Fast Castle
43 1,027 12:23 — — ⚔ Archers into Scouts into Skirms
41 975 12:52 — — ⚔ Scout Rush
36 854 13:21 17:50 — ⛏ Fast Castle
31 735 10:50 — — ⚔ M@A into Archers into Scouts into Skirms
27 656 13:59 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,570 3,885 1,320 200 9,975 9,676
5,450 3,775 250 400 9,875 10,124
4,695 3,423 570 1,165 9,853 9,471
4,440 4,630 250 185 9,505 10,016
4,600 3,095 1,015 200 8,910 9,033
4,370 3,828 415 200 8,813 9,277
4,220 3,736 515 100 8,571 8,961
4,840 2,387 760 200 8,187 7,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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