AoeStats
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Arena

510615974Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 46m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1542
+17
🇹🇷 Burgundians · Türkiye
1441
+21
🇸🇪 Persians · Sweden
1579
-20
🇨🇿 Bohemians · Czechia
1530
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,860 10:39 14:31 34:31 ⛏ Fast Castle
49 2,243 9:43 13:42 25:04 ⛏ Fast Castle
47 2,183 11:36 15:22 36:31 ⛏ Fast Castle
45 2,075 10:06 13:30 39:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,185 16,200 7,205 1,420 61,010 61,840
21,655 17,060 10,110 3,775 52,600 55,777
20,080 10,006 13,095 165 43,346 45,640
11,070 13,142 9,045 755 34,012 35,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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