AoeStats
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Black Forest

510568015Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 69m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
659
+15
🇹🇷 Spanish · Türkiye
585
+18
🇹🇷 Franks · Türkiye
582
+19
🇩🇪 Franks · Germany
700
-19
🇩🇪 Khmer · Germany
628
-17
🇨🇳 Bohemians · China
598
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,574 13:17 22:38 42:54 ⛏ Fast Castle
22 1,525 11:23 20:24 35:18 ⛏ Fast Castle
20 1,372 12:45 22:22 37:14 ⛏ Fast Castle
19 1,351 10:59 21:23 36:02 ⛏ Fast Castle
16 1,122 17:10 25:27 40:42 ⛏ Fast Castle
9 602 14:20 28:46 42:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,600 25,142 23,095 5,530 95,367 113,839
36,005 17,625 27,860 2,380 83,870 128,607
25,055 29,640 20,330 2,480 77,505 81,365
24,715 25,214 12,750 3,190 65,869 72,357
15,255 25,176 17,420 5,335 63,186 116,169
18,185 9,477 18,190 1,525 47,377 70,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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