AoeStats
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Arena

508731782Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 22m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1405
+14
🇨🇭 Cumans · Switzerland
1396
+14
🇺🇸 Khmer · United States
1367
-14
🇬🇧 Hindustanis · United Kingdom
1354
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 827 11:24 15:26 — ⛏ Fast Castle
35 763 11:13 14:02 — ⛏ Fast Castle
30 671 8:49 18:21 — ⛏ Fast Castle
27 592 10:28 14:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,825 3,905 250 305 11,285 12,474
5,575 4,054 1,250 200 11,079 11,528
5,325 4,880 200 200 10,605 11,819
4,505 2,595 1,010 750 8,860 9,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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