AoeStats
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Arena

508294364Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 24m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Muisca · Belarus
1378
+18
🇧🇷 Spanish · Brazil
1374
+18
🇨🇭 Spanish · Switzerland
1423
-18
🇨🇭 Cumans · Switzerland
1414
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 1,294 10:30 14:03 — ⛏ Fast Castle
47 1,163 11:09 14:51 — ⛏ Fast Castle
33 824 11:02 14:58 — ⛏ Fast Castle
32 792 9:15 18:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,810 4,205 3,500 0 12,515 13,092
5,925 3,215 1,450 750 11,340 11,964
5,410 3,093 1,780 750 11,033 11,403
4,810 3,675 760 100 9,345 9,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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