Arabia
506001610Analyzed1v1 RM
·
19d ago on Sep 12, 2026·
27m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
种过两年田's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
jmanuelgiriboni
D
Feudal Age
10:44
vs 9:49
btm 25%
Castle Age
23:27
vs 21:49
btm 28%
Imperial Age
—
vs 38:59
btm 0%
eAPM
27
vs 39
btm 25%
First military
12:11
vs 10:33
btm 28%
▼
Slow Feudal Age at 10:44 — slower than 75% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▼
Town centers idle 4:27 of the first 23:27 — keep villagers queued
种过两年田
C
Feudal Age
11:32
vs 9:49
btm 13%
Castle Age
19:34
vs 21:49
top 18%
Imperial Age
—
vs 38:59
btm 0%
eAPM
16
vs 39
btm 6%
First military
21:58
vs 10:33
btm 3%
▼
Slow Feudal Age at 11:32 — slower than 87% of analysed players on Arabia
▲
Fast Castle Age at 19:34 — faster than 82% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 21:58 (Battle Elephant) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 34s across the first 19:34