AoeStats
← Black_Mahler

Arabia

508346626Analyzed
2v2 RM · 12d ago on Sep 22, 2026· 55m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1135
+13
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1086
+15
🇨🇴 Magyars · Colombia
1123
-15
🇨🇴 Muisca · Colombia
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,495 9:41 22:46 42:00 ⚔ M@A into Scouts into Skirms
23 1,258 9:30 25:47 41:32 ⚔ Archer Rush
20 1,137 12:29 17:33 41:10 ⛏ Fast Castle
17 951 10:49 24:33 — ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,805 18,904 12,975 880 55,564 59,175
20,190 15,357 14,685 1,600 51,832 57,737
24,020 12,690 12,620 1,725 51,055 61,216
8,150 7,571 3,580 2,635 21,936 24,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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