AoeStats
← Black_Mahler

Arabia

508340274Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 57m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1111
+12
🇨🇴 Muisca · Colombia
1016
+16
🇨🇱 Persians · Chile
1038
-15
🇨🇱 Khmer · Chile
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,133 11:52 22:05 47:20 ⚔ M@A FC
26 1,476 9:42 21:49 39:13 ⚔ M@A into Scouts into Skirms
18 1,053 12:23 21:52 39:25 ⚔ Archer Rush
15 870 9:51 19:49 48:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,700 16,249 13,710 1,525 67,184 72,357
19,710 17,872 15,095 1,505 54,182 66,406
14,525 11,712 8,510 2,255 37,002 40,951
11,715 12,655 6,355 2,405 33,130 34,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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