AoeStats
← Black_Mahler

Nomad

508338096Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 17m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1102
+9
🇨🇴 Muisca · Colombia
1004
+12
🇺🇸 Mongols · United States
943
-11
🇯🇵 Malay · Japan
914
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 326 15:20 — — ⛏ Fish Boom
17 296 13:16 — —
17 298 16:02 — — ⛏ Fish Boom
12 211 17:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,250 2,875 610 100 5,835 6,591
2,400 2,300 50 100 4,850 5,266
2,000 2,170 80 225 4,475 4,345
1,800 2,165 50 100 4,115 4,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.