AoeStats
← Black_Mahler

Arabia

506512160Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1057
+14
🇨🇴 Franks · Colombia
988
+16
🇦🇷 Saracens · Argentina
1007
-15
🇦🇷 Bohemians · Argentina
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,641 10:21 21:44 — ⚔ Archer Rush
27 1,324 10:52 19:19 44:18 ⛏ Fast Castle
27 1,307 9:36 19:34 42:18 ⚔ M@A FC
19 920 10:32 24:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,010 8,754 13,770 2,150 44,684 48,607
11,900 12,436 7,410 950 32,696 35,111
9,945 9,316 3,860 960 24,081 28,023
5,640 7,433 2,945 950 16,968 18,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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