AoeStats
← Black_Mahler

Arabia

506505223Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 45m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1044
+13
🇨🇴 Muisca · Colombia
972
+16
🇫🇮 Mongols · Finland
995
-15
🇦🇷 Chinese · Argentina
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,274 9:43 19:41 35:37 ⚔ M@A FC
27 1,227 9:18 21:27 41:21 ⚔ Scouts into Skirms
18 825 10:15 24:44 — ⚔ Champi Rush
14 636 11:53 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,815 16,630 13,985 2,150 50,580 58,188
23,070 13,375 4,080 1,600 42,125 49,681
9,135 6,928 3,315 1,665 21,043 21,631
7,575 8,745 2,605 1,700 20,625 22,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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