AoeStats
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Oasis

509715325Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 72m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
692
+11
🇬🇧 Franks · United Kingdom
688
+11
🇦🇷 Britons · Argentina
527
+18
🇺🇸 Turks · United States
509
+19
🇩🇪 Hindustanis · Germany
633
-17
🇪🇸 Maya · Spain
604
-16
🇹🇷 Koreans · Türkiye
549
-14
🇩🇰 Franks · Denmark
521
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 1,170 12:03 19:05 33:12 ⛏ Fast Castle
15 1,048 13:13 30:43 43:47 ⚔ Archer Rush
15 1,059 13:55 18:56 35:00 ⛏ Fast Castle
15 1,086 11:33 22:49 51:38 ⛏ Fast Castle
12 865 13:19 20:59 31:10 ⛏ Fast Castle
12 878 12:18 24:43 34:28 ⚔ FC into Archers
11 800 11:28 25:09 36:58
9 661 18:16 28:50 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,245 45,705 17,055 5,525 102,530 119,933
35,595 26,615 29,980 2,730 94,920 118,457
35,350 26,080 16,995 5,190 83,615 93,467
30,900 12,543 28,105 4,000 75,548 91,245
24,075 28,488 13,995 3,415 69,973 71,370
26,750 12,340 20,575 6,365 66,030 81,159
31,060 15,315 13,160 1,735 61,270 80,698
12,880 7,740 4,700 750 26,070 28,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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