AoeStats
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Arena

509622169Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 58m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
622
+16
🇦🇺 Franks · Australia
622
+16
🇦🇺 Turks · Australia
622
+16
🇮🇹 Romans · Italy
681
-18
🇪🇸 Maya · Spain
620
-16
🇧🇷 Khmer · Brazil
578
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,672 9:24 20:44 33:31 ⛏ Fast Castle
26 1,508 12:16 23:34 40:12 ⚔ Towers FC
25 1,481 10:04 17:15 37:32 ⛏ Fast Castle
22 1,266 9:33 24:54 42:55
22 1,276 9:53 17:09 33:52 ⛏ Fast Castle
18 1,050 12:50 19:15 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,995 45,600 22,300 4,150 111,045 118,034
21,100 30,250 23,350 1,550 76,250 79,768
26,775 16,025 14,710 4,750 62,260 74,868
24,495 12,485 13,765 5,745 56,490 69,368
20,170 11,490 15,650 2,285 49,595 56,447
22,685 9,650 7,825 4,970 45,130 55,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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