AoeStats
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Lombardia

509401706Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 72m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
732
+8
🇫🇷 Jurchens · France
650
+11
🇩🇪 Khmer · Germany
617
+13
🇪🇸 Hindustanis · Spain
589
+14
🇧🇷 Romans · Brazil
585
-13
🇵🇪 Celts · Peru
534
-11
🇹🇼 Franks · Taiwan
534
-11
🇺🇸 Burgundians · United States
527
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,360 13:34 23:54 37:39 ⚔ Skirmisher Rush
21 1,520 12:57 22:41 34:36 ⛏ Fast Castle
18 1,275 12:12 26:29 44:14 ⚔ Scout Rush
17 1,268 17:33 22:44 40:36 ⛏ Fast Castle
15 1,059 13:26 20:25 35:52 ⛏ Fast Castle
15 1,094 12:09 26:13 50:19 ⛏ Fast Castle
14 992 10:37 23:54 35:58 ⚔ Archers into Skirms
0 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
39,015 41,935 16,240 3,190 100,380 112,189
34,965 23,415 27,005 4,420 89,805 91,852
39,145 18,270 27,170 4,375 88,960 98,321
39,505 19,925 23,465 4,500 87,395 101,910
28,405 20,480 25,105 3,450 77,440 78,026
32,325 18,930 21,785 4,350 77,390 87,929
20,235 10,495 17,895 2,650 51,275 58,805
200 150 0 0 350 218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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