AoeStats
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Arena

508896369Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 29m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
574
+10
🇪🇸 Turks · Spain
544
+11
🇨🇳 Spanish · China
480
+13
🇧🇷 Dravidians · Brazil
401
+17
🇪🇬 Franks · Egypt
479
-15
🇩🇰 Portuguese · Denmark
438
-13
🇬🇧 Koreans · United Kingdom
397
-12
🇬🇧 Persians · United Kingdom
390
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 418 14:38 22:24 — ⛏ Fast Castle
13 385 12:51 20:39 — ⛏ Fast Castle
10 305 13:18 22:55 — ⛏ Fast Castle
9 276 12:38 23:26 — ⛏ Fast Castle
7 208 16:56 — —
7 207 17:50 22:46 — ⛏ Fast Castle
6 175 13:07 24:57 —
5 143 12:02 29:24 —

Resources

Player Food Wood Gold Stone Spent Collected
6,625 7,365 2,260 775 17,025 18,301
8,225 4,856 1,525 200 14,806 17,823
5,420 5,120 1,770 225 12,535 14,718
5,250 3,980 575 750 10,555 14,793
4,825 2,185 225 0 7,235 10,953
3,030 2,720 410 1,070 7,230 8,624
3,200 1,915 50 205 5,370 9,596
3,125 1,780 450 0 5,355 7,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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