AoeStats
← eloycorsob

Black Forest

506619760Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 26m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
665
+13
🇨🇳 Persians · China
664
+13
🇨🇳 Khmer · China
624
+15
🇨🇳 Wu · China
598
+16
🇹🇷 Burgundians · Türkiye
721
-20
🇫🇷 Franks · France
568
-13
🇦🇺 Ethiopians · Australia
549
-12
🇪🇸 Celts · Spain
539
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 567 12:55 16:23 — ⛏ Fast Castle
21 558 11:43 17:13 — ⛏ Fast Castle
18 456 18:31 23:06 — ⛏ Fast Castle
12 314 11:14 21:07 — ⛏ FC into Fish Boom
12 324 14:44 — — ⛏ Fast Castle
9 235 12:35 24:06 — ⛏ Fast Castle
8 203 22:30 — —
7 191 13:49 24:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,550 6,940 350 300 16,140 16,973
6,445 3,673 785 950 11,853 13,047
4,995 4,503 745 850 11,093 12,271
5,150 3,722 250 100 9,222 9,828
5,400 3,203 250 350 9,203 11,222
5,125 3,069 200 100 8,494 10,582
2,925 1,553 250 125 4,853 6,661
2,725 1,292 50 0 4,067 4,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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