AoeStats
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Black Forest

505952953Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 89m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
718
+7
🇦🇷 Teutons · Argentina
582
+12
🇦🇷 Britons · Argentina
512
+15
🇦🇷 Persians · Argentina
414
+20
🇪🇸 Britons · Spain
555
-16
🇺🇸 Romans · United States
542
-15
🇲🇽 Bohemians · Mexico
478
-13
🇺🇸 Khmer · United States
406
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 2,524 11:26 21:24 42:53 ⛏ Fast Castle
27 2,401 13:44 21:13 39:32 ⛏ Fast Castle
26 2,280 13:53 25:24 — ⛏ Fast Castle
19 1,681 15:19 27:00 45:53 ⚔ FC into Archers
18 1,600 16:11 26:59 44:04
15 1,379 14:47 27:42 40:04 ⛏ Fast Castle
15 1,305 13:11 28:09 42:30 ⛏ Fast Castle
12 1,100 16:58 25:21 31:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,730 39,258 48,755 3,325 138,068 171,866
22,505 62,564 48,290 1,790 135,149 170,167
22,880 38,805 33,720 4,650 100,055 112,115
32,040 37,810 19,690 3,225 92,765 103,129
23,830 37,910 27,960 2,750 92,450 124,055
22,990 30,900 28,665 2,250 84,805 102,777
12,150 20,155 17,810 4,850 54,965 99,421
13,765 11,988 11,370 1,205 38,328 39,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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