AoeStats
← bro

African Clearing

510536208Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1053
+14
🇩🇪 Gurjaras · Germany
1015
+15
🇨🇳 Japanese · China
1015
-15
🇹🇼 Inca · Taiwan
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 926 12:08 25:05 — ⚔ Archer Rush
31 840 13:15 18:09 — ⛏ Fast Castle
24 654 19:33 — —
19 511 15:02 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,320 2,020 200 11,215 11,094
6,725 3,380 740 200 11,045 11,910
4,925 3,390 250 850 9,415 10,800
2,990 1,410 435 100 4,935 5,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.