AoeStats
← Lord Hänchen

Arena

504466790Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
935
+15
🇹🇷 Khmer · Türkiye
860
+18
🇫🇮 Cumans · Finland
934
-18
🇨🇭 Armenians · Switzerland
874
-44
Player eAPM Actions Feudal Castle Imperial Opening
23 1,154 10:00 20:35 34:45 ⚔ Archer Rush
19 959 11:07 15:04 32:42 ⛏ Fast Castle
18 908 11:17 17:40 32:08 ⛏ Fast Castle
14 701 13:14 23:31 41:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,605 19,140 10,785 900 60,430 71,286
24,720 17,735 9,105 5,400 56,960 65,558
20,855 16,563 6,865 1,520 45,803 59,182
16,950 12,005 9,155 3,450 41,560 47,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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