AoeStats
← ekansdilos_

Black Forest

510148910Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 51m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
805
+12
🇪🇸 Turks · Spain
652
+18
🇫🇷 Hindustanis · France
710
-23
🇩🇪 Franks · Germany
700
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 767 12:41 22:18 35:40 ⛏ Fast Castle
14 708 13:44 27:41 32:40 ⛏ Fast Castle
12 597 15:13 26:21 35:29 ⛏ Fast Castle
11 580 14:23 24:11 38:25 ⚔ FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,255 16,937 12,810 2,230 46,232 57,236
16,195 12,608 9,850 1,820 40,473 52,537
13,305 7,917 7,850 2,855 31,927 39,858
7,725 5,870 4,085 1,630 19,310 22,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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